T000073 | World Features | Code | Wedge collider |
T000338 | Gameplay – Objects | Code | workbench viewport |
T000339 | Gameplay – Objects | Code | blueprint selection |
T000341 | Gameplay – Objects | Code | hinge attachments |
T000342 | Gameplay – Objects | Code | glue attachments |
T000343 | Gameplay – Objects | Code | hinge open/close animation constraints (automatic?) |
T000344 | Gameplay – Objects | Code | named hinges? |
T000508 | Tools | Code | Shaper – collider tests |
T000913 | UI | Code | Fabrics and colors in alphabetical order |
T000929 | Bug | Code | Dragged objects treat half-blocks as full blocks |
T000954 | Bug | Code | Cannot remove flame blocks in blueprint editor |
T000958 | Clothing | Code | Cyan/teal wool and twill colors |
T000959 | Clothing | Art | Full vertical laces, useful for grids |
T000972 | Bug | Code | BlockIterator returning the same block twice in two different locations |
T000975 | Gameplay – scripting | Code | Split up base-objects.groovy to only include base items |
T000976 | UI | Code | Character list in alphabetical order |
T000979 | Gameplay – Objects | Code | Support for object assemblies |
T000980 | Gameplay – Objects | Code | Joint morph systems |
T000981 | Gameplay – Objects | Code | Refactor SpatialFactory using latest knowledge |
T000982 | Gameplay – Objects | Code | Save/load assemblies |
T000984 | Gameplay – Objects | Code | Binary object assembly storage/retrieval |
T000985 | Gameplay – Objects | Code | Basic object assembly editor |
T000990 | Gameplay – Objects | Code | Hook up assembly blueprints to the object tool |
T000992 | Gameplay – Objects | Code | Export/import assemblies |
T000994 | Gameplay – Objects | Code | Ability to delete blueprints |
T000997 | Gameplay – Objects | Script | Default assembly designs |
T000998 | Gameplay – Objects | Script | Replace some dungeon objects with assemblies |
T000999 | Bug | Script | Base hand cannot execute context actions on objects |