| T000320 | Gameplay – scripting | Code | persistent object variables/properties |
| T000642 | Engine – General | Code | World preloader with progress reporting |
| T000770 | AI | Code | Implement a passive agent filter in AgentSystem |
| T000814 | Bug | Code | Syntax errors make a live-modpack unreloadable |
| T000983 | Gameplay – Objects | Code | Animated morphs |
| T000995 | Gameplay – Objects | Code | Default action on left-click |
| T000996 | Gameplay – Objects | Code | Default action tooltip on hover |
| T001001 | Bug | Code | Incorrect min/max limits for workbench offsets |
| T001002 | Gameplay – scripting | Script | Move player type definition to its own file |
| T001004 | Bug | Code | Ray collisions with short limits seem to collide with the wrong things. |
| T001005 | Gameplay – scripting | Script | Consolidate context action accumulation |
| T001006 | UI | Code | Sound effect when new chat messages come in |
| T001009 | Bug | Code | Assembly UI sometimes has both joint and subassembly Uis |
| T001020 | World Generation | Code | Create a special server environment for performance-testing init world gen |
| T001022 | AI | Code | “Pet” the gaefen to make it like+follow you for a while |
| T001024 | AI | Code | Face player when talking to them and stop moving. |
| T001026 | Gameplay – Objects | Code | Fix drag/drop to work between containers |
| T001027 | Gameplay – Objects | Script | Standardize item creation |
| T001028 | Gameplay – Objects | Code | Add debug labels instead of using Name |
| T001029 | Gameplay – character | Code | Add CharacterName component and hook it into name getter |
| T001030 | Gameplay – character | Code | Random name/skin/hair for NPCs |
| T001031 | Engine – General | Code | Standardize background-thread component retrieval |
| T001032 | Engine – General | Code | Standardize background-thread ‘strings’ retrieval |
| T001033 | Gameplay – Objects | Code | Object view text: status, talking, name, etc. |
| T001034 | World Generation | Code | Cleanup no-op logging |
| T001035 | Open source | Code | Centralize mod-manager’s import customizer to avoid recalculating for each pack |
| T001036 | Open source | Code | Move progress tracker stuff to its own module with some visualization |
| T001037 | UI | Code | Refactor how progress reporting is done during world load and entering |
| T001038 | UI | Code | Filter out generation threads from main progress reporting |
| T001040 | Open source | Code | Turn verbose ObjectType action logging into a descriptor dump |
| T001041 | World Generation | Code | Store some structure info about generated buildings |
| T001042 | World Generation | Code | Generate building POI triggers during world generation |
| T001043 | Engine – General | Code | System for generating trigger events for players |
| T001044 | UI | Code | Loading with/splash should always have a progress bar |
| T001045 | Gameplay – scripting | Code | Remove the requirement to pass ‘environment’ to the action methods |
| T001046 | Gameplay – scripting | Code | Add quatd multiplication with vec3d support |
| T001048 | Gameplay – character | Code | Configuration for race-based pronoun sets |
| T001051 | Open source | Code | Add code to mod-manager to detect post-startup binding changes |
| T001052 | UI | Code | Journal UI for viewing quest information |
| T001054 | Gameplay – scripting | Code | Missing method exceptions get confused. |
| T001055 | UI | Code | Switching from Journal to Map with ‘m’ causes a dialog to popup |
| T001056 | Engine – General | Code | Subpart support from text-db |
| T001057 | World – building parts | Art | Fix a bug with how ‘tall dungeon’ is inserted into the world |
| T001058 | UI | Code | Make off-main-thread progress smaller |
| T001059 | UI | Code | Modify the dialog popup to use the simple markdown code for text formatting |
| T001060 | Gameplay – character | Code | Character relationships |
| T001061 | UI | Code | Filter NPC names by whether you know them or not. |
| T001062 | UI | Code | “Close” hook for dialogs when some closure is required |
| T001065 | AI | Code | Implement zone-based system for activating/deactivating AgentType levels |
| T001066 | UI | Code | Add back player names above the heads, optionally. |
| T001067 | Gameplay – scripting | Script | Implement a basic quest system plus NPC dialogs, etc. |
| T001068 | AI | Code | Add a way for AI agents to ‘speak’ in the chat that is distinct from players |
| T001069 | Bug | Code | NPCs generate a bunch of init errors about missing ‘run’ animation |
| T001071 | Bug | Code | Close dialog action double-sends |
| T001072 | Gameplay – scripting | Code | Place one random NPC in a town upon approach. |
| T001073 | Gameplay – scripting | Code | Implement trigger visibility to confine triggers to just one player |
| T001076 | Gameplay – scripting | Code | Add rough quest markers |